To be clear, we played Halo Infinite on Xbox Series X primarily, just as we did with Forza Horizon 5. However, we also tried it out on a fairly powerful PC with an RTX 3090, 32GB of RAM, and an eight core Ryzen clocked at 4.4GHz.
The PC version of course has more graphics settings and an unlocked framerate, but we felt the Series X edition was more consistent and thus felt smoother as we explored Zeta Halo with Master Chief and his new friends Weapon and Pilot. On the console, Halo Infinite sports two performance modes. Quality uses dynamic 4K (probably 1600p to 2160p) in ultra settings and 60Hz. Performance mode goes for roughly 1440p and 120Hz but also sticks with what we think are ultra settings. While Halo Infinite takes place in an open map (sort of like Far Cry), it’s nowhere near as huge, and not on the scale seen in other open world games. It’s also not very diverse in terms of locales, so we believe the strain on console resources isn’t as severe. Halo Infinite looks good and runs very well on Series X, with locked framerates in both modes.
For perspective, the more demanding Forza Horizon 5’s quality mode runs dynamic 4K in 30Hz while performance mode is dynamic 4K in 60Hz. Effectively, Halo Infinite has double the frame rates compared to its fellow big ticket Xbox release of the season due to a different engine and an obviously less complex game world.