The Xbox Series S is kind of like Microsoft’s Switch. Especially with easy game casting from the console to Android and iOS devices with remote play. The Series S is super compact and stylish, yet packs considerable power. Certainly, the Xbox Series X is at least three times as powerful, and in raw graphics processing even the previous gen Xbox One X is one third more powerful than the Series S. But that’s not the point, as the Series S is quite affordable and presented in a marvel of industrial design. And it’s perfectly capable of 1080p and 1440p in 120Hz, which isn’t half bad.
So again, if you’re a PC gamer that focuses on competitive play, high refresh, and low latency, then the Series S is a good companion when you feel like something different. A good 165Hz gaming monitor with 1ms MPRT will work superbly with the Series S via HDMI. The console will have no problem running at a native 1080p 120Hz. Additionally, there’s talk of unlocked framerates for Series S titles as developers become more familiar with the platform. There’s no real reason why 120Hz should be a hard stop for frame rates on the Series S. A quick back of a napkin calculation tells us that the Series S with its 4TFLOPS of GPU power and 8GB of game-ready memory can easily go beyond 120Hz to reach 144Hz or maybe even 165Hz, at least in not so demanding titles. There’s absolutely no reason something like Rainbow Six Siege couldn’t run at 165Hz on the Series S seeing as far less capable PCs get it going into 200-plus FPS territory.